![]() In total, it takes ~an hour and a half due to load times. I then do this about another 48 or so times. This instantly clears the day and lets us continue. We type in the magic words (a reference to a book series whose author should really stop talking), hit enter, and instantly get 9999 energy towards our goal. There are a number of console commands we can use-when I post a list of all the mods I used I'll include a link to more thorough documentation-but there's only one that matters for our purposes. Now, by pressing the ` key a command prompt comes up. I'm in a hurry, though, so I've slapped on a mod which allows me to access the game's console commands. In general if we can beat the game then Challenge Mode should just be a sort of playground to test various things out or focus on the main game loop if that's what we're into. Our energy goal starts at 1290, and increases by 30 each day. In effect this means some Ordeals just won't give us bonus energy. No more Abnormalities get chosen, either, so what we see is what we get.Īs a side note, Da'at's existence breaks a couple of Ordeals-any Ordeal which spawns itself on a per-department basis will never be cleared during Challenge Mode, because the game doesn't spawn a group in Da'at but will nonetheless be looking for Ordeal defeats as if it had. ![]() Challenge mode is a marathon from day 51 every time we start. All department meltdown resistances have been removed.Īdditionally, we no longer get Memory Repository checkpoints. Da'at remains between Records+Extraction ![]() Like day 46-50, only 5 Clerks per department Starting the day, a few other things become apparent. This means that we'll get fewer successes on our works overall, and it changes a lot of our calculations for working with WAW and ALEPH abnormalities after they start getting overload penalties. ![]() We have to bring up an Abnormality's info to see it.Īll of those nice bonuses we've been getting to our work success are gone now. There's also another change that's possible to see before starting, but it's a bit more hidden. This is a lie, as day 51 has no Ordeals-but they do start showing up again on day 52 onward. Either way, the highest Ordeal level shows as Dawn. First off, every department has the "Conditions Not Met" sign next to its name-supposedly we used to be able to refight the Sephirot and that was patched out, leaving this as a relic. When selected, it pulls us up to the deployment screen for day 51, with the same exact setup we had when we last beat the game. Today I'll be giving a quick overview of Challenge Mode, a new mode which unlocks once we beat day 50 and hit the credits. ![]()
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